πŸ—ΊοΈExpeditions

Quests are currently in-development. Stay tuned for details.

Beyond the Valley's gates, peril lurks in the shadows. Whispers of a dungeon breach spread fear. The High Council beckons daring adventurers with lavish bounties to delve into the depths. Will you heed the call, braving unknown terrors to safeguard our realm?

Every day, expeditions of varying difficulties will be available at the Quest Board in the Adventurers Guild of each player. Select your party wisely and assemble up to three Adventurers for each expedition. Venture beyond the Valley's walls and towards the dangerous abyss. Each expedition will have a main objective and three random events that will pop up throughout its course, requiring you to take action before continuing. When a random event is triggered, you will either have to fight off enemies or solve its mystery in a turn-based fighting game, utilizing Potions crafted with Produce & Equipment crafted with collected resources. If you happen to lose before reaching the main objective, do not fret; all the collected loot and experience will not be forfeited. However, your Adventurers will be tired and hurt and will need several hours to recover. You can speed up this process by feeding your adventurers Food crafted with Produce.

Fight through the armies of monsters and collect their Monster Souls (MO)! You will be able to use MO at the Guild Hall to unlock your Locked YIELD at a constant and fixed ratio; but beware, tapping into their dark energy draws the attention of lurking malevolence within the dungeons. Expect escalating challenges as the ominous presence reacts to your exploits, intensifying the difficulty of your expeditions over time.

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